Home Alone (Anomaly) Anomalies Guide
Every visitor tell, camera trick, and house clue in one place for Roblox nights from midnight to 6 AM.
In Home Alone (Anomaly) on Roblox, anomalies are disguised visitors who look almost normal at the door. Your job is to compare what you see and hear against evidence inside the house, on the laptop CCTV, and through the porch light before you admit anyone. A wrong choice drains Sanity, and repeated mistakes end the run before 6 AM.
This hub collects every anomaly reference page on the wiki. Use it when you need a quick route to detailed tells, or when you want to cross-check a knock against multiple evidence channels instead of guessing from the peephole alone.
Start here: full visitor list
If you want one searchable overview of every knock in the game, open the complete anomalies list. That page names each visitor, summarizes safe vs anomaly signs, and links back to deeper guides when a tell spans more than one channel.
Evidence channels
Home Alone splits identification into four practical layers. Most nights you will rotate through all of them between knocks:
- House objects — oven smoke, bath leaks, sink water color, backyard dog, and other static clues tied to specific jobs.
- CCTV and night vision — laptop cameras inside rooms and at the door; many anomalies only reveal themselves on night vision or when a camera angle is wrong.
- Voice — pitch shifts, echoes, and demonic flips that do not match the visitor story.
- Outside and vehicles — police car vs beat-up van, giant phone props, invisible figures, and other outdoor tells.
The dedicated pages below go deep on each channel so you can build a checklist habit instead of panic-clicking the porch switch.
Pages in this section
Work through these guides in any order, but new players often benefit from house checks first, then camera work:
- All anomalies list — master table of visitors and confirmed tells.
- Visitor difficulty ranking — soft tiers by how hard tells are to catch (study order).
- House object checks — oven, bath, sink, backyard, and interior clues before you open the door.
- Camera and night vision — CCTV layout, night vision toggles, and cam-specific tells.
- Voice and outside tells — audio cues, vehicles, glass peephole details, and outdoor props.
- Vampire and Goblin Stalker — always-anomaly rules and harmless house scares.
How rejection works
Safe visitors expect the porch light ON and a normal admission. Anomalies must be rejected by turning the porch light OFF (switch to the right of the door) and keeping the door closed. Treat the light as your final commit button: gather evidence first, then flip the switch with intent.
Link to gameplay guides
Anomaly knowledge only matters if your loop is stable. Pair this hub with how to play Home Alone, survive the night tips, and identify visitors step by step. For a timed run from first knock to sunrise, see the full night walkthrough.
Tool shortcut
When you forget a tell mid-run, use the wiki anomaly identifier tool to filter by evidence type instead of scrolling long lists under pressure.
Frequently Asked Questions
Quick answers for surviving the night in Home Alone (Anomaly).
What counts as an anomaly in Home Alone (Anomaly)?
An anomaly is a visitor variant that must be rejected. They often match a real job or story, but at least one evidence channel (house, CCTV, voice, or outside) contradicts the safe version.
How do I reject an anomaly?
Turn the porch light OFF using the switch to the right of the door and do not admit them. Admitting an anomaly or rejecting a safe visitor both drain Sanity.
Is the Vampire ever safe?
No. Vampire is always an anomaly in Home Alone (Anomaly). Reject on sight regardless of other clues.
Where should I check first between knocks?
Scan house objects tied to the visitor job, then CCTV with night vision, then listen for voice tells and glance outside for vehicle or prop clues before using the porch light.